![]() ![]() Server ( Red ) covers the items related directly to the region. ( More locations may be possible, but these are the ones we have seen in our metrics) In extremely rare cases this could be a Second Life/Region issue. You can check the EC2 Reachability Test and view the section for North California and Oregon. ![]() Īs of December 2020 all Second Life regions are now cloud hosted within the Amazon's AWS service. It would be best to do a speed test on your internet ( ) both locally and to a server located in Phoenix, Arizona (where the Second Life servers are located). Generally speaking this issue is limited to your internet connection. If you notice a very high UDP Data Received rate there could be something on the region within your draw distance causing numerous (and unnecessary) viewer updates. Ping Sim over 400 ms will result in delayed inputs (you press forward to walk but it takes half a second or longer to begin moving) and likely slower rezzing of your surroundings. Packet Loss over 0% will cause very noticeable issues. Network ( Orange ) shows your connection to the region. The cause for this to drop are too numerous to count but in general this is related to your computer hardware, your viewer settings, or in some rare cases, a griefer item within your view. Generally speaking if your FPS under this category drops below 20 you'll notice stuttering or delays. To keep things as simple as possible we'll break it down into three main sections.Ĭlient ( Green ) covers how fast your viewer (Firestorm Viewer, Second Life Viewer, Singularity Viewer, etc) can render the scene you can see. Statistics Panel (Control+Shift+1) shows a number of options and can quickly become overwhelming if this is the first time you've seen it. To get started you'll need to open one (or both) of the following windows. So it's important to determine exactly where this "lag" is coming from. The infamous "lag" statement has three parts to it. From time to time we come across issues when on a region.
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